State management
While shaders represent completely programmable stages, there are also several configurable stages.
The state objects are:
ID3D11RasterizerState
ID3D11BlendState
ID3D11DepthStencilState
While shaders represent completely programmable stages, there are also several configurable stages.
The state objects are:
ID3D11RasterizerState
ID3D11BlendState
ID3D11DepthStencilState